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Description

Structure used for storing per-vertex information for meshes and bitmaps. The structure definition is as follows:

struct VERTEX

{

FLOAT X, Y, Z;

FLOAT NX, NY, NZ;

FLOAT TU, TV, TZ, TW;

D3DXVECTOR3 Tangent;

D3DXVECTOR3 Binormal;

D3DXCOLOR Color;

};

Sub Components

  • FLOAT
  • D3DXVECTOR3
  • D3DXCOLOR

Methods

Below is a list of implemented methods, accompanied with a brief description.

Example

 

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