The main class for handling the scene’s shader information. The data is loaded through the scene parser, and is interfaced by the engine’s renderer. All this class does is stores the handles to each of the shaders: Vertex, Hull, Domain and Pixel.

Sub Components

  • ID3D11Device
  • ID3D11DeviceContext
  • ID3D11VertexShader
  • ID3D11HullShader
  • ID3D11DomainShader
  • ID3D11PixelShader
  • ID3D11InputLayout


Below is a list of implemented methods, accompanied with a brief description.


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