FANDOM



Description

The main class for handling the scene’s shader information. The data is loaded through the scene parser, and is interfaced by the engine’s renderer. All this class does is stores the handles to each of the shaders: Vertex, Hull, Domain and Pixel.



Sub Components

  • ID3D11Device
  • ID3D11DeviceContext
  • ID3D11VertexShader
  • ID3D11HullShader
  • ID3D11DomainShader
  • ID3D11PixelShader
  • ID3D11InputLayout

Methods

Below is a list of implemented methods, accompanied with a brief description.

Example

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.