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Description

Set the world position of the specified mesh reference index.

int DXScriptFunction::setMesh(lua_State *_L)

Parameters

Type Name Description
lua_State* _L The current state of the LUA library.

Returns

Integer - the number of results. In this case, 0.

LUA Function Defined as:

setMesh( number _meshIndex, number _x, number _y, number _z )