Move the specified mesh reference index by [vx, vy, vz] world units.

int DXScriptFunction::nudgeMesh(lua_State *_L)


Type Name Description
lua_State* _L The current state of the LUA library.


Integer - the number of results. In this case, 0.

LUA Function Defined as:

nudgeMesh( number meshIndex, number _vx, number _vy, number _vz )

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.