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Description

Move the specified mesh reference index by [vx, vy, vz] world units.

int DXScriptFunction::nudgeMesh(lua_State *_L)

Parameters

Type Name Description
lua_State* _L The current state of the LUA library.

Returns

Integer - the number of results. In this case, 0.

LUA Function Defined as:

nudgeMesh( number meshIndex, number _vx, number _vy, number _vz )