FANDOM



Description

Advance the specified mesh index to the next frame of animation.

int DXScriptFunction::animateMesh(lua_State *_L)

Parameters

Type Name Description
lua_State* _L The current state of the LUA library.

Returns

Integer - the number of results. In this case, 0.

LUA Function Defined as:

animateMesh( number _meshIndex )

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.