The main mesh referencing class for rendering a scene. This class allows multiple instances of the same model in the scene, without using the in-build DirectX instancing method, but has increased control over variables such as position, rotation, scale and animation. Changes to the instance can be made, such as changing an animation frame, without altering the main information of the mesh in the DXMesh class.

Sub Components

  • ID3D11Buffer


Below is a list of implemented methods, accompanied with a brief description.


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