The main class for handling all meshes and storing their information. The class stores information such as static vertex data, tweened vertex data and four textures: diffuse, normal, specular and alpha. A collision box is also generated when a new mesh is loaded and other values are initialised such as the number of tweens, the current frame number and the number of vertices in the mesh.

Sub Components

  • ID3D11ShaderResourceView
  • ID3D11DeviceContext
  • ID3D11Buffer


Below is a list of implemented methods, accompanied with a brief description.


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