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Description

Class used for handling map loading and rendering in the scene. The Heightmap is generated via the DXMeshMasher Heightmap option which exports a bitmap image represented as a 3D mesh (in the DXM format). The Heightmap can also be split into a quad-tree structure for more efficient rendering.

Sub Components

  • D3DXMATRIX
  • D3DXVECTOR3
  • D3DXCOLOR
  • FLOAT
  • ID3D11Device
  • ID3D11DeviceContext
  • ID3D11ShaderResourceView

Methods

Below is a list of implemented methods, accompanied with a brief description.

Example

 

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