Description
Class used for handling map loading and rendering in the scene. The Heightmap is generated via the DXMeshMasher Heightmap option which exports a bitmap image represented as a 3D mesh (in the DXM format). The Heightmap can also be split into a quad-tree structure for more efficient rendering.
Sub Components
- D3DXMATRIX
- D3DXVECTOR3
- D3DXCOLOR
- FLOAT
- ID3D11Device
- ID3D11DeviceContext
- ID3D11ShaderResourceView
Methods
Below is a list of implemented methods, accompanied with a brief description.
Example