Two-dimensional bitmapping class. This class is used to draw bitmapped images to the orthographic view on the viewport. Textures can be clipped into a smaller subset of the currently bound texture, and also be scaled up and down. This class can also be used in other parts of the system, for example, rendering a bitmap which was drawn to a DXRenderToTexture.

Sub Components

  • ID3D11Device

  • ID3D11DeviceContext
  • ID3D11Buffer
  • ID3D11ShaderResourceView


Below is a list of implemented methods, accompanied with a brief description.


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